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The Knights Templar were those who devised and created the Game of the Oca (Goose), as a initiatory symbol of knowledge. This order of warrior monks were born with the purpose of guarding and protecting the pilgrims and it is exactly what is done in these boxes. Until their fall from grace, persecution and annihilation, the Templar order was a guardian of the way to Jerusalem. The Templars also took care of the safety of pilgrims to Santiago in the Middle Ages because many of its sections were located not in Christian dominions.
The game of Oca is an encrypted map of the Camino de Santiago, every step of the way corresponds to a square of the game, which begins and ends in Finisterre Roncesvalles. The Templars marked the places that had a meaning for them and unfortunately with time and neglect some have been blurred, but we know that the monks have left guides stones, bridges, prisons, wells, cemeteries, places that are marked in the game. Although references of that were not preserved, we do understand that the illustrations make a hieroglyphic known throughout the Order. It was this knowledge that allowed all the knights of the Order, regardless of the language spoken to understand and recognize the symbols along the way.
It was important that the code pass unnoticed and that a Templar knight did not have to carry the game board with him along the way for all they had to do was to keep following the Oca and other symbols along the way.
The Camino has much to offer other than just completing a pilgrimage to Santiago de Compostela, it’s rich history dates back to Pre Roman Times.
On an given evening if you are still on the Camino don’t be too surprised to come across a Templar Knight or an Old Peregrino. If they ask you, “Has visto una Oca que no puede volar?” (Have you seen an Oca that cannot fly?)… Just reply “Si, cuanto estaba cruzando el Puente de la Reina!” (Yes, when I was crossing The Puente de la Reina).